January 27, 2014   24 notes
FACE (2014)
A game I made with Denver Coulson, James Cox, and Bailey Cuccaro for Global Game Jam 2014. It involves unsettling, ugly staring contests. We might continue to work on it.
The game can be played at 
Dropbox
The game was made with Unity3D.

FACE (2014)

A game I made with Denver Coulson, James Cox, and Bailey Cuccaro for Global Game Jam 2014. It involves unsettling, ugly staring contests. We might continue to work on it.

The game can be played at 

Dropbox

The game was made with Unity3D.

January 13, 2014
To War (2013)
A Facebook game for which I designed levels during my time as a Game Design Intern at Arkadium.
The game can be played at
Facebook (currently in closed beta)

To War (2013)

A Facebook game for which I designed levels during my time as a Game Design Intern at Arkadium.

The game can be played at

Facebook (currently in closed beta)

January 13, 2014   1 note
TapTiles Saga (2013)
A Facebook game for which I designed puzzles during my time as a Game Design Intern at Arkadium.
The game can be played at
Facebook

TapTiles Saga (2013)

A Facebook game for which I designed puzzles during my time as a Game Design Intern at Arkadium.

The game can be played at

Facebook

February 23, 2013
Don’t Kill the Cow (Flash Port) (2013)
A quirky, critical side-scroller designed by my friend James Cox (Seemingly Pointless) and ported to Flash by yours truly. Don’t kill that cow.
The game can be played at
Kongregate
The game was made with FlashPunk and the FlashDevelop IDE.

Don’t Kill the Cow (Flash Port) (2013)

A quirky, critical side-scroller designed by my friend James Cox (Seemingly Pointless) and ported to Flash by yours truly. Don’t kill that cow.

The game can be played at

Kongregate

The game was made with FlashPunk and the FlashDevelop IDE.

February 23, 2013
Slap Sorry! (2012)
Follow the regular rules of Sorry!. Whenever a pawn is bumped or switched (in the case of “Sorry!” cards, 11 switches, slides, and simply landing on the same space), the aggressor must slap their victim across the face firmly and painfully.

Slap Sorry! (2012)

Follow the regular rules of Sorry!. Whenever a pawn is bumped or switched (in the case of “Sorry!” cards, 11 switches, slides, and simply landing on the same space), the aggressor must slap their victim across the face firmly and painfully.

February 23, 2013   1 note
Ghosts (2012)
Players
1 player only
Equipment
1 Internet-connected computer
1 relatively old yearbook (see Yearbook Selection for further details)
Yearbook Selection
There are no strict rules in this game or in the selection of the yearbook used in this game but there are some ideal circumstances.
If possible, the player should be in the yearbook and should be at a relatively high or low grade and should select students at the opposite end of that spectrum for the search.
Ideally, the student does not personally know any of the students selected.
Setup
Navigate to Facebook and log in.
Open the yearbook to any selection of students (see Yearbook Selection) for further details.
Play
Perform thorough searches on Facebook for students from the yearbook.
Pay careful attention to any and all contrast between the yearbook persona and the Facebook persona of any found individuals. Likewise pay attention to anything that seemingly has not changed.
Improvise.
Goal
Find as many individuals as possible.
Reflect on the process.
The game ends when the player decides it’s over.

Ghosts (2012)

Players

Equipment

Yearbook Selection

Setup

Play

Goal

February 23, 2013
Search & Destroy (2012)
Players
2 players
1 referee
Equipment
2 Internet-connected laptop computers
1 stopwatch
Setup
Place laptops such that the two players can sit in a line facing the same direction.
Initialize the browsers of both laptops to Wikipedia.
The referee uses the Random Article feature on Wikipedia to select a Target page then returns to the Main Page.
One player is the Destroyer and sits at the back laptop and the other is the Searcher and sits at the front laptop.
The referee sets the stopwatch to X minutes.
Play begins when both players use the Random Article feature and the referee starts the stopwatch.
Play
The Searcher attempts to navigate from the initial Random Article page to the Target page, within X minutes, only by clicking on hyperlinks found within Wikipedia articles (and not leading to external websites).
The Destroyer attempts to prevent the Searcher from reaching the Target page for X minutes by watching the Searcher’s route over their shoulder and using the Edit feature of Wikipedia (example: Edit the page for the song “Search and Destroy” by The Stooges by clicking here) to delete links (and/or all content) on the pages in the Searcher’s route.
The referee simply monitors the time and in the case of cheating by the Searcher awards victory to the Destroyer.
Goal
The goal of the Searcher is to reach the Target page within X minutes.
The goal of the Destroyer is to prevent the Searcher from reaching the Target page for X minutes.
Play ends when either goal is met. Ties go to the Searcher.

Search & Destroy (2012)

Players

Equipment

Setup

Play

Goal

February 23, 2013   1 note
Square (2012)
A single-screen, plotless JRPG. Made as a late entry for Fuck This Jam.
The game can be played at
Fuck This JamKongregateGlorious Trainwrecks
The game was made with FlashPunk and the FlashDevelop IDE.

Square (2012)

A single-screen, plotless JRPG. Made as a late entry for Fuck This Jam.

The game can be played at

Fuck This Jam
Kongregate
Glorious Trainwrecks

The game was made with FlashPunk and the FlashDevelop IDE.

February 23, 2013   2 notes
Steve Reich (2012)
A purely ludic tribute to the composer Steve Reich and his concept of phasing.
The game can be played at
KongregateGlorious Trainwrecks
The game was made with FlashPunk and the FlashDevelop IDE.

Steve Reich (2012)

A purely ludic tribute to the composer Steve Reich and his concept of phasing.

The game can be played at

Kongregate
Glorious Trainwrecks

The game was made with FlashPunk and the FlashDevelop IDE.

February 23, 2013
Cosmology (2012)
A primitive bullet hell game.
The game was selected as an Indie Intermission in The Indie Game Magazine.
The game can be played at
KongregateGlorious Trainwrecks
The game was made with FlashPunk and the FlashDevelop IDE.

Cosmology (2012)

A primitive bullet hell game.

The game was selected as an Indie Intermission in The Indie Game Magazine.

The game can be played at

Kongregate
Glorious Trainwrecks

The game was made with FlashPunk and the FlashDevelop IDE.