September 27, 2014   1 note

Microsoft Jigsaw (2014)

A Windows 8 game for which I did some level design during my time as a Game Design Intern at Arkadium. I specifically worked on the “Jigsaw Jam” mode of the game.

The game’s official page can be found here.

September 27, 2014   3 notes
RainboDisko (2014)
An homage to the Dada and Fluxus art movements, RainboDisko is a tabletop game for 2+ players to be played on an operating record player. Tension mounts as pieces are placed on the rapidly spinning record, until a clumsy move incites a chain reaction of centrifugal force and flying pieces. This is a game of speed, dexterity, and anarchy. Co-designed by Denver Coulson.
Video
This game was officially selected for NightGames at IndieCade 2014. The game’s page can be found here.
Rules
Players
2 - 4 players
Equipment
1 record player
1 record (preferably the self-titled album Christopher Cross)
12+ game pieces (ideally they should be tall enough to fall down and/or interact with the arm but they should generally stay on the board to some degree)
Setup
Play record at a speed somewhere between 45 - 78 rpms depending on number of players and skill level.
Set needle at the beginning of the record.
Play
Play consists of taking turns until the record ends.
On a turn, the current player places a piece on the moving record, trying not to knock any other pieces off.
The player receives a point for each piece that falls off before the next player places their piece.
Goal
At the end of the record, the player with the least number of points wins.
NOTE
This game is a folk game due to the fact that equipment and play situations are likely to vary. Adjustments to record player speeds, length of play, number of pieces, etc. are encouraged in order to discover the best play experience. Enjoy!

RainboDisko (2014)

An homage to the Dada and Fluxus art movements, RainboDisko is a tabletop game for 2+ players to be played on an operating record player. Tension mounts as pieces are placed on the rapidly spinning record, until a clumsy move incites a chain reaction of centrifugal force and flying pieces. This is a game of speed, dexterity, and anarchy. Co-designed by Denver Coulson.

Video

This game was officially selected for NightGames at IndieCade 2014. The game’s page can be found here.

Rules

Players

Equipment

Setup

Play

Goal

NOTE

January 27, 2014   32 notes
FACE (2014)
A game I made with Denver Coulson, James Cox, and Bailey Cuccaro for Global Game Jam 2014. It involves unsettling, ugly staring contests. We might continue to work on it.
The game can be played at 
Dropbox
The game was made with Unity3D.

FACE (2014)

A game I made with Denver Coulson, James Cox, and Bailey Cuccaro for Global Game Jam 2014. It involves unsettling, ugly staring contests. We might continue to work on it.

The game can be played at 

Dropbox

The game was made with Unity3D.

January 13, 2014
To War (2013)
A Facebook game for which I designed levels during my time as a Game Design Intern at Arkadium.
The game can be played at
Facebook (currently in closed beta) (no longer available but that was the link)

To War (2013)

A Facebook game for which I designed levels during my time as a Game Design Intern at Arkadium.

The game can be played at

Facebook (currently in closed beta) (no longer available but that was the link)

January 13, 2014   1 note
TapTiles Saga (2013)
A Facebook game for which I designed puzzles during my time as a Game Design Intern at Arkadium.
The game can be played at
Facebook

TapTiles Saga (2013)

A Facebook game for which I designed puzzles during my time as a Game Design Intern at Arkadium.

The game can be played at

Facebook

February 23, 2013
Don’t Kill the Cow (Flash Port) (2013)
A quirky, critical side-scroller designed by my friend James Cox (Seemingly Pointless) and ported to Flash by yours truly. Don’t kill that cow.
The game can be played at
Kongregate
The game was made with FlashPunk and the FlashDevelop IDE.

Don’t Kill the Cow (Flash Port) (2013)

A quirky, critical side-scroller designed by my friend James Cox (Seemingly Pointless) and ported to Flash by yours truly. Don’t kill that cow.

The game can be played at

Kongregate

The game was made with FlashPunk and the FlashDevelop IDE.

February 23, 2013
Slap Sorry! (2012)
Follow the regular rules of Sorry!. Whenever a pawn is bumped or switched (in the case of “Sorry!” cards, 11 switches, slides, and simply landing on the same space), the aggressor must slap their victim across the face firmly and painfully.

Slap Sorry! (2012)

Follow the regular rules of Sorry!. Whenever a pawn is bumped or switched (in the case of “Sorry!” cards, 11 switches, slides, and simply landing on the same space), the aggressor must slap their victim across the face firmly and painfully.

February 23, 2013   1 note
Ghosts (2012)
Players
1 player only
Equipment
1 Internet-connected computer
1 relatively old yearbook (see Yearbook Selection for further details)
Yearbook Selection
There are no strict rules in this game or in the selection of the yearbook used in this game but there are some ideal circumstances.
If possible, the player should be in the yearbook and should be at a relatively high or low grade and should select students at the opposite end of that spectrum for the search.
Ideally, the student does not personally know any of the students selected.
Setup
Navigate to Facebook and log in.
Open the yearbook to any selection of students (see Yearbook Selection) for further details.
Play
Perform thorough searches on Facebook for students from the yearbook.
Pay careful attention to any and all contrast between the yearbook persona and the Facebook persona of any found individuals. Likewise pay attention to anything that seemingly has not changed.
Improvise.
Goal
Find as many individuals as possible.
Reflect on the process.
The game ends when the player decides it’s over.

Ghosts (2012)

Players

Equipment

Yearbook Selection

Setup

Play

Goal

February 23, 2013
Search & Destroy (2012)
Players
2 players
1 referee
Equipment
2 Internet-connected laptop computers
1 stopwatch
Setup
Place laptops such that the two players can sit in a line facing the same direction.
Initialize the browsers of both laptops to Wikipedia.
The referee uses the Random Article feature on Wikipedia to select a Target page then returns to the Main Page.
One player is the Destroyer and sits at the back laptop and the other is the Searcher and sits at the front laptop.
The referee sets the stopwatch to X minutes.
Play begins when both players use the Random Article feature and the referee starts the stopwatch.
Play
The Searcher attempts to navigate from the initial Random Article page to the Target page, within X minutes, only by clicking on hyperlinks found within Wikipedia articles (and not leading to external websites).
The Destroyer attempts to prevent the Searcher from reaching the Target page for X minutes by watching the Searcher’s route over their shoulder and using the Edit feature of Wikipedia (example: Edit the page for the song “Search and Destroy” by The Stooges by clicking here) to delete links (and/or all content) on the pages in the Searcher’s route.
The referee simply monitors the time and in the case of cheating by the Searcher awards victory to the Destroyer.
Goal
The goal of the Searcher is to reach the Target page within X minutes.
The goal of the Destroyer is to prevent the Searcher from reaching the Target page for X minutes.
Play ends when either goal is met. Ties go to the Searcher.

Search & Destroy (2012)

Players

Equipment

Setup

Play

Goal

February 23, 2013   1 note
Square (2012)
A single-screen, plotless JRPG. Made as a late entry for Fuck This Jam.
The game can be played at
Fuck This JamKongregateGlorious Trainwrecks
The game was made with FlashPunk and the FlashDevelop IDE.

Square (2012)

A single-screen, plotless JRPG. Made as a late entry for Fuck This Jam.

The game can be played at

Fuck This Jam
Kongregate
Glorious Trainwrecks

The game was made with FlashPunk and the FlashDevelop IDE.